Coils of Typhon Style

From Exalted Wiki

Jump to: navigation, search

The Charm cascade beginning with Striking at Dawn Approach comprises the Coils of Typhon Style of Martial Arts. The "form weapons" for Coils of Typhon are whips and fighting chains. Coils of Typhon Style Charms treat attacks and blocks with these weapons as unarmed attacks and blocks. This includes the artifact versions of these weapons, such as dire chains.

Coils of Typhon Style is a Celestial Martial Arts Style. Solar, Lunar, Abyssal and Sidereal Exalted, as well as Dragon-Blooded initiated into the fighting styles of the Immaculate Order, can learn it. While its development predates their coming by centuries, only Abyssal Exalted are naturally resonant with the dark forces at the root of this Martial Arts style, and so only they can learn it without a teacher.

Coils of Typhon is an obscure, 'lost' Martial Art of the early High First Age. Among those few Exalted scholars of martial history with enough knowledge to have ever heard of it, its origins are in dispute. Coils of Typhon is said to have been developed in emulation of one of the fiercest and most terrible of behemoths: the Typhon Serpent, a beast many miles long, that coiled invisibly in the shadow of the Imperial Mountain, swimming the waters of the West and slithering between the great cathedral-trees of the East, eternally seeking to catch the Unconquered Sun as he ascended or fell from the sky, and hiding from his cleansing rays as he took ascendency in the sky. One tale speaks of a Solar of the Night caste, who sought to turn darkness's own strength against it, and developed the Coils of Typhon in emulation of the greatest foe of the Unconquered Sun; another describes the Lunar who slew the beast and ate its beating heart, then developed the Coils as a desperate outlet for the darkness thrumming within her soul. Whichever, the style was generally considered lost during the Usurpation, though some scrolls may remain in ancient ruins, and an elder Sidereal or Lunar or two may remain who studied the Coils of Typhon in their youth.

Coils of Typhon is a Martial Arts Style developed by hls.

Contents

[hide]

Charm Tree

  • Striking at Dawn Approach
    • One Against the Legion Technique
    • Midday Darkness Kata
      • Coils of Typhon Form
        • Lashing Coil Technique
          • Uncoiling Assault Method
        • Nimble Serpent Dance
          • Human Shield Exchange
            • Essence Toxin Blow


Striking at Dawn Approach

Click Charms:Striking at Dawn Approach to go this Charm page

Cost: 3m; Mins: Martial Arts 1, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

A student of the Coils is capable of readying himself in the razored moment between the sun's appearance and the spreading of his first rays of light, and will never be caught unprepared for battle. This Charm supplements a Join Battle roll, adding a number of dice equal to the character's Martial Arts score. Additionally, he may ready his weapons reflexively, without need of a Draw/Ready Weapon Miscellaneous Action.



One Against the Legion Technique

Click Charms:One Against the Legion Technique to go this Charm page

Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Striking at Dawn Approach

Whirling about his limbs or the weapons of the style, a student of the Coils may fend off the attacks of a multitude. The character's Parry DV becomes immune to Coordinated Attack penalties.



Midday Darkness Kata

Click Charms:Midday Darkness Kata to go this Charm page

Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisite Charms: Striking at Dawn Approach

Laying about with his fists or weapons, the martial artist spreads an Essence-born darkness into the air. This Charm supplements a Miscellaneous Action to reestablish surprise, adding the character's Essence in dice to the attempt. It also produces a viable environment for the attempt to take place for (Essence x 10) yards around the character, in case such does not already exist (i.e. if used in the middle of an open courtyard on a sunny day). Further, the lingering patches of darkness impose a -1 external penalty against all ranged attacks occuring within or targeting a space within the darkened area. The darkness lingers until the character's DV has refreshed three times.



Coils of Typhon Form

Click Charms:Coils of Typhon Form to go this Charm page

Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: One Against the Legion Technique, Midday Darkness Kata

The character pulls in on himself, ever-moving, limbs and weapons weaving intricate and disturbing patterns in the air. Motes and coils of darkness may appear briefly in the anima banners of Celestial Exalts using this Form. When used by Abyssal Exalted, tiny serpents seem to writhe in the corners of a room illuminated by their anima, only to disappear if gazed upon directly. Opponents must succeed in a Valor roll or suffer a -1 external penalty to all attempts to attack the character. This Charm adds the character's Essence in dice to all attempts to inflict, maintain, and control a clinch. It also adds the character's Essence to the damage of clinch crush attacks.

Characters cannot use more than one Martial Arts Form-type Charm at a time. The character must end Coils of Typhon Form to assume another Martial Arts Form.



Lashing Coil Technique

Click Charms:Lashing Coil Technique to go this Charm page

Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Coils of Typhon Form

The character lashes out at a distant opponent. Inky Essence builds new links or length to his weapon, allowing him to strike or ensnare his target. The character may make a Martial Arts attack or clinch out to 10 yards away. By paying an extra 1 mote upon successfully striking the target or initiating a clinch, the character may draw the target in to their position. This Charm may only be used with Coils of Typhon in-style weapons. It cannot be used unarmed.



Nimble Serpent Dance

Click Charms:Nimble Serpent Dance to go this Charm page

Cost: 3m; Mins: Martial Arts 5, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Coils of Typhon Form

The weakest moment of a serpent is when it is already engaged with its prey; this was not true of Typhon, however, nor is it the case with its students. The martial artist rolls and lashes about, joints and free segments of his weapons darting through the air while grappling his foes. The character is permitted to apply his DV normally while in control of a clinch.



Human Shield Exchange

Click Charms:Human Shield Exchange to go this Charm page

Cost: 4m, 1 Willpower; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 5)
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Nimble Serpent Dance

It is the way of the Coils of Typhon to fell one's opponents by any means necessary; if that means the blades of their own comrades, then so be it. A moment's vulnerability is turned to terrible tragedy with this Charm. Human Shield Exchange may be invoked when the character is targeted by an attack while involved in a clinch (this includes while the character is Inactive as the losing participant in a clinch). The character applies his DV (with a +3 bonus) to the incoming attack. If the attack succeeds, the character's DV subtracts successes as normal. If his DV negates the attack, the character substitutes his victim (if he is in control of a clinch) or the character grappling him (if he is the loser in an ongoing clinch; in the event of a teamwork clinch, the leader is substituted) as the target of the attack, and all negated successes are applied to the substituted target. A character may not invoke Human Shield Exchange against any character already engaged in a clinch with him.



Uncoiling Assault Method

Click Charms:Uncoiling Assault Method to go this Charm page

Cost: 5m; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Lashing Coil Technique

The character snaps an opponent free of his deadly embrace, hurling him into his allies and using him to break their lines. This Charm may be invoked when the character ends a clinch by throwing an opponent. The character makes a Dexterity + Martial Arts attack against a target within (Essence x 5) yards. This attack is unblockable. The thrown character is treated as a weapon with -3 Accuracy and +4B damage. If any damage is inflicted, the target of this attack automatically suffers knockback or knockdown. Should the attack miss, the thrown character will continue to travel the full (Essence x 5) yards, with effects as noted in Heaven Thunder Hammer. If the attack strikes a target within 10 yards and the character is wielding an in-style weapon, he may reflexively pay 3 motes to 'reel' the thrown character back in and throw him again at a different target. This may only be done once per invocation of Uncoiling Assault Method.



Essence Toxin Blow

Click Charms:Essence Toxin Blow to go this Charm page

Cost: 8m, 1 Willpower; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Poison
Duration: Instant
Prerequisite Charms: Uncoiling Assault Method, Human Shield Exchange

The character's limbs or weapons are wreathed in virulent black and white Essence as he delivers a savage blow, poisoning his target's Essence pool. This attack does lethal damage. If any levels of damage are inflicted, the target's Essence becomes briefly poisoned. Whenever the target spends Essence, he suffers one die of unsoakable bashing damage for each mote spent. This effect persists until the target's DV has refreshed 3 times, at which point the poison loses its potency.
Personal tools